Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Wooden Lamp

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Super quick (aka less than half a day) assignment for Chris.
In reference to a lamp by Hix-Edition, a French lamp company.

^ Final. Modeled in Maya, painted textures in photoshop
and comped in After Effects.

^ Wireframe (not like there is much to show anyway lol)
I quite like it!

--
By the way, I started a food blog: Afoodcionado!
All I want to do is just write reviews and edit my photos now.

^ With the first post on The Harwood Arms in London!
Be sure to follow!

End of the Semester Work!

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With the usual end of the semester craming... here's some work I finished up for my finals, as well as one of my WIP thesis projects, Critter Mischief: Food Fight!



Here's a still image:
^ Modeled, textured and lit in Maya.
Textures made in Photoshop and Zbrush, with slap comp done in After Effects



^My Adidas Robot Final. 
I'm actually considering re-rendering, cleaning up the animation and giving it a bit more comp work over the break. I had a lot of fun with this, so I think it can get a bit more love. Modeled, textured, rigged and lit in Maya. Shoe model was a courtesy of Chris Eckardt. Comp work done in After Effects. 


 ^Quick slap comp for the start of my second Thesis project!
Maya and After Effects.

^Close Up

It's been an interesting year so far! From the greatest adventures and people from over the summer, to figuring out my Thesis... I really cannot wait until next year! Hope you guys have a wonderful holiday! I'll be posting my new Demo Reel shortly, with a few more revised pieces!

Here's an amazingly executed piece by Piteren. Pretty sick! So check it out:


NES!

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Of course I modeled an NES for my Advanced Concepting class! At any rate, I'm going to come back to this later to make the shaders more believable as well as the textures. The game cartridges are of Zelda, Mario and Donkey Kong. I wish I had an NES.



I'll post wireframes later! Made in Maya and comped in AE. 
I actually enjoyed this alot, so it's safe to say it is definately a WIP. 
Hope you enjoyed this post! 

Chrysler Sebring!

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Another car lighting assignment. I figured out what was wrong with my aliasing from last time. It was a definite facepalm moment--just saving on half from AE to Photoshop. At any rate, Chris supplied us with the Chrysler Sebring model. This was done in Maya, comped in AE, and final touches/background where done in Photoshop.


The model was pretty intense, I'm surprised my laptop could handle it. I only have 6 GB of RAM. Man did I push my lappy! That'll do HP laptop, that'll do.

San Diego Comic-Con 2009: the Greatest Adventure!

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To sum everything up...Comic-Con 2009 was totally AMAZING. Not only was it my first time there, but I had been wanting to go for about FIVE years. Back in the day when I was a wee kiddie in Chiang Mai, I religiously followed the blogs/websites of Enrico Casarosa, Kazu Kibuishi, and Kean Soo. So when they got to go to Comic-Con, they would blog and post pictures about it, and be uber excited about EVERYTHING! and so, I got excited by everything and promised myself that I would have to make it to Comic-Con one day, even if I would have to fly there over to the States. I respected these guys and their work so much that I wanted to meet them in person and to work in their industry. So thanks to these guys, they became one of the reasons of why I came to California.

^ Enrico was SO FUNNY to talk to!

^ I look like a Spawnling.


*SNIFFFFFFLESSSS* So sentimental!

Alright, Hall H was epicly so hard to get into, but we managed to get in and the Panels where AMAZING! So some of the people and things we saw:

- John Lasseter = Pixar
- Hayao Miyazaki = Studio Ghilbi
- James Cameron = Avatar!
- Roland Emmerich = 2012
- Peter Jackson = District 9
- Robert Downey Jr. = Sherlock Homes and Iron Man 2
- Where the Wild Things Are
- Star Wars The Old Republic
- Jason Bateman = Extract! and Arrested Development
- LOST
- Olivia Munn!
- Zombieland
and soooo many more!






It was an amazing experience! Next week, I promise you a set of Character Poses! Since I'm back from Thailand and San Diego...I continue working/interning this Monday! WHOO!

Plus, check out what I found: http://www.kickstandlabs.com/tools/
It enables smoother character deformations in Autodesk Maya! I totally would love to have!