Showing posts with label kim vongbunyong. Show all posts
Showing posts with label kim vongbunyong. Show all posts

Last Leg of Otis

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Last few days = pretty exhausted. Why am I DRAWING?! This though, is for a good cause. I'm helping my friend Claire Oring out with her end credits of her short!

^Click to zoom in! 
Man it's difficult to get people to look like themselves when their eyes are missing!

OMG. Almost DONE!

Just Keep Swimmin!

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Almost done! I'm slightly sleep deprived and kooky but... here are my little fish! Raul had pointed out that they should be called: "Floatsam and Jetsam", which is super clever! Anyway, in two weeks I hope to put some water-like distortion that trails behind them and give them a bit more compositing love.



Annnnnnd... WIP Demo Reel time! I'm still working on a breakdown:


Like Dori says... "Just Keep Swimmin'"

Good luck everyone!


Counting down to Senior Show!

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I'm alive if you missed me. There is A LOT going on... but here take a peak at the fruits of my labor. 

I have a website now: www.kimvby.com
So go check it out! I'll be updating everything again in May with new and revised work.

Then there are some fish I am animating:

...which look kinda like this right now:

Hope you're excited about what you see! I have another round of Industry Reviews next week. At least with ours a week earlier than everyone elses, we have two weeks to fix our work! So I'm pretty excited.

Love,
Kimmers


End of the Semester Work!

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With the usual end of the semester craming... here's some work I finished up for my finals, as well as one of my WIP thesis projects, Critter Mischief: Food Fight!



Here's a still image:
^ Modeled, textured and lit in Maya.
Textures made in Photoshop and Zbrush, with slap comp done in After Effects



^My Adidas Robot Final. 
I'm actually considering re-rendering, cleaning up the animation and giving it a bit more comp work over the break. I had a lot of fun with this, so I think it can get a bit more love. Modeled, textured, rigged and lit in Maya. Shoe model was a courtesy of Chris Eckardt. Comp work done in After Effects. 


 ^Quick slap comp for the start of my second Thesis project!
Maya and After Effects.

^Close Up

It's been an interesting year so far! From the greatest adventures and people from over the summer, to figuring out my Thesis... I really cannot wait until next year! Hope you guys have a wonderful holiday! I'll be posting my new Demo Reel shortly, with a few more revised pieces!

Here's an amazingly executed piece by Piteren. Pretty sick! So check it out:


Long Time No See!

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^ Check this out!

^ Oh yeah, airplanes totally have RGB mattes along with a spec. pass!
(via. PetaPixel) 

Industry reviews next week! Excited and nervous as well. Since I haven't posted since last month, here are a few pieces I've been working on... all of which are still WIPs. After next week, I'll have so much to post, including parts of my thesis... and like tradition will have so much stuff you can scroll down through. Wish me luck!

^ Evian Redesign WIP:
Modeling, lighting and texturing done in Maya. Quick comp done in After Effects. 







^ Robot Adidas Project WIP:
Modeled, lit and textured, rigged in Maya. Quick comp in After Effects.
Still animating it!

Time to say goodbye to my bed until next Wednesday!