Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Fusic

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A quick lighting/texturing assignment. The Fusic phone model is courtesy of Chris Eckardt.

^ I think it needs a little more glow.

36 Hour review for Thesis is next week! Wish me luck!

Feiz Samsung P100 Camcorder

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I got terribly sick this week... I have no idea how I managed to get this done. Modeled in NURBS, textured and lit in Maya. Comped in Photoshop.

^ the Feiz Samsung P100 Camcorder

^ Buttons on the side

^ Wireframe

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^ How my meds are making me feeeeeel... 
I think next year, I'll have to get a flu shot, even though I hate needles.

Hope everyone is keeping well! 

Paper Plants

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You'd think paper was going to be an easy fight for texturing... A quick indirect lighting exercise. I decided to do something fun, and colorful, because I've been lacking some color in my work, so here are some paper plants. At least these won't die on you! Modeling, texturing and lighting done in Maya. Comped in AE. 

^ Still #1


^ Wireframe of Still #1

^ Still #2

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I found a couple of beautiful and inspiring videos, make sure to check them out:


Beautifully done by Superfad, with one of my favorite designers mentioned within it: Stefan Sagmeister.



Wow... I'm starting to feel the pressure of Senior Show. Crazy.

Last Time Back!

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The last season of Otis. I cannot wait to get out of here! Anyway... I'm sure it hasn't hit me yet that it's technically my last time back at Otis.

To start off, I thought I'd enjoy my last weekend of the semester. I ended up having to pay the horrible price of an all-nighter, but nonetheless got a little quicker at modeling and lighting. Here are a few Chris Eckardt assignments, the first one more so modeling and the second one lighting.

^ Quick model with reference below. 
I actually like this piece and I think it'll look pretty interesting textured.

^ Wireframe

^ Reference from Le Container

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Boy was the model Chris gave us... super scary. I did what I could though.

^ like I said, kinda creepy.
I did learn more about portal lights though.

Anyway, I miss home and this is a really cool Tilt Shift video:

Chrysler Sebring!

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Another car lighting assignment. I figured out what was wrong with my aliasing from last time. It was a definite facepalm moment--just saving on half from AE to Photoshop. At any rate, Chris supplied us with the Chrysler Sebring model. This was done in Maya, comped in AE, and final touches/background where done in Photoshop.


The model was pretty intense, I'm surprised my laptop could handle it. I only have 6 GB of RAM. Man did I push my lappy! That'll do HP laptop, that'll do.

Back to School Truckin'

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Toyota Tacoma truck lighting assignment.
I know that somewhere the aliasing went bad... but it's okay, I'm fixing that next week!



It needs more work, but it's good for now! The model was supplied by Chris, while I worked on the lighting and texturing in Maya with compositing work in Photoshop. It's nice getting back into the fourth and final season of Otis! And... wait for it, more animation work coming next week! For now, take a curvy, wavy and beautiful graph editor snapshot from my scene file:


Have a great week guys!

not carpal tunnel

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The tutorial on CG Tuts was like a Mrs. Fields Cookie Recipie--you follow what they say and it tastes NOTHING like the real stuff you buy lol. The recipe's lacking some, so you can't get it exactly the way you want it without really using your brain or extra trial and error. Still it was fun to make and didn't take long at all!

Okay, here's the tunnel, click on it to make it larger!

Straight out of Maya (before):


Photoshop Magic (after):

YEAH!

And here's a simple lighting excercise from photo to Maya (though it's a male model, which kinda makes it weird)!

^ Reference photo

^ Excercise