Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Fusic

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A quick lighting/texturing assignment. The Fusic phone model is courtesy of Chris Eckardt.

^ I think it needs a little more glow.

36 Hour review for Thesis is next week! Wish me luck!

Feiz Samsung P100 Camcorder

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I got terribly sick this week... I have no idea how I managed to get this done. Modeled in NURBS, textured and lit in Maya. Comped in Photoshop.

^ the Feiz Samsung P100 Camcorder

^ Buttons on the side

^ Wireframe

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^ How my meds are making me feeeeeel... 
I think next year, I'll have to get a flu shot, even though I hate needles.

Hope everyone is keeping well! 

Paper Plants

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You'd think paper was going to be an easy fight for texturing... A quick indirect lighting exercise. I decided to do something fun, and colorful, because I've been lacking some color in my work, so here are some paper plants. At least these won't die on you! Modeling, texturing and lighting done in Maya. Comped in AE. 

^ Still #1


^ Wireframe of Still #1

^ Still #2

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I found a couple of beautiful and inspiring videos, make sure to check them out:


Beautifully done by Superfad, with one of my favorite designers mentioned within it: Stefan Sagmeister.



Wow... I'm starting to feel the pressure of Senior Show. Crazy.

Rhythm and Hues, XWing and swampers

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So on Tuesday I got to go to RHYTHM AND HUES with some of my friends in our Studio Visits class! and it was awesome to not only see the work they did, but to actually see them working on it together as a team, and in their big studio rooms, and then to see that they're human and that they actually chill together and have fun.

Then I modeled Xwing for my Intro to 3D class as we had to texture for the first time:



Anyway, I did some more paintings, though I have to say these where a bit loose: