Wow this assignment was so much fun, I'm actually going to do more of it later! Though it's a simple 3D tracking assignment for Chris Eckardt with some render passes/simple compositing, this was sooooo bad ass! JD had some sicker ones, even if he won't admit. Just waiting for all the passes to render just made it even more exciting!
Final Comp:

Added in 3D Elements, with directional lighting, AO and reflection passes and a bunch of other things:
not carpal tunnel
Posted in Labels: 3D, cg tuts, chris eckardt, exercise, lighting, reference, tunnelThe tutorial on CG Tuts was like a Mrs. Fields Cookie Recipie--you follow what they say and it tastes NOTHING like the real stuff you buy lol. The recipe's lacking some, so you can't get it exactly the way you want it without really using your brain or extra trial and error. Still it was fun to make and didn't take long at all!
Okay, here's the tunnel, click on it to make it larger!
Straight out of Maya (before):
Photoshop Magic (after):
YEAH!
And here's a simple lighting excercise from photo to Maya (though it's a male model, which kinda makes it weird)!
Santa Monica Tracking Assignment/Shotbreakdown from Kim Vongbunyong on Vimeo.
Here are the elements I made and used in it:


Oh and during this project, I found out for the first time that Nuke could talk back:
At any rate, more photos from Augmented Reality Training Day 2, tracking! :
I promise that after midterms, there will be such an upload, you'll dread scrolling down my blog! That is how full it will be.
For now, a quick organic model. I personally think it needs wayyyy more work, but in the short time I busted it out... I guess, Kim kinda-almost approves of it:



Oh and NEWS FLASH! Today and tomorrow: Augmented Reality Training over at Total Immersion! So much fun, it's information OVERLOAD. Especially with Jason and Devin from SF here in LA for training with us...(photos might be a bit crude, no time to edit):
8:45 am til 6:30 pm
It felt like fall yesterday, it smelled like fall this morning, so I wore my Snake Scarfie today! Happy FALL!
Anyways, working at Mobile Motion has been so awesome! Life is so busy as usual, and a bit challenging because of working and schooling at the same time, so here's a looksie at some more school work! Too bad I can't show you what we're working on at work! I'm so excited for it because the whole world is excited for it!
3D work! With an AO pass! And some color! Shack:


Metro Entrance:

Screwdrivers:

More work later! I am in the process of finishing them up!
First rotoscoping assignment! So many problems, but we finally finished it! Done in Nuke for our VFX class with Raul Moreno! The song is obviously from Foster's Home for Imaginary Friends.
Roto Magic! from Kim Vongbunyong on Vimeo.
Hope you guys like it!
If you have the time, this is pretty moving. It won an Grand Prix for TV submissions at this year's Spike Asia Awards.
Season 3 of OTIS!
Posted in Labels: 3D, ball, character animation, D23, nuke, nurbs, true blood, vfx, walk cycleI guess that getting busy with the things you want to do, but also have NO idea how to do it is the best thing ever! You learn so much! So for the first three weeks of school I luckily took it up so quickly-- it has become so EXCITING and AWESOME. So here, take this work dump below!
First off, 3D CHARACTER ANIMATION! the class I'm most excited about!
And this was for my 3D Animation class where we began to learn how to model in NURBS. It's funny because NURBS stand for Non-Uniform Rational B-Spline... but when you work on it, it's not very rational, rather very irrational lol! But at any rate, I modeled a True Blood Bottle as I waited for the Season Finale!










